Monday, 19 October 2015

180 Rule

The 180 rule is a simple rule that entails when an imaginary line is drawn from the characters eye line to the object they are looking at. The 180 degrees is what side of the imaginary line the camera must stay on during the continuity of dialogue. This is to allow the audience to not get confused during the dialogue as to wear the characters are and currently looking. If a camera breaks this rule then the scene can be confusing and disorientating for the audience. You can avoid breaking the rule by having a pan over the imaginary line or a cut away shot that cuts back to the dialogue on the other side of the imaginary line. The rule can be broken intentionally to convey a sense of unease or









confusion.

Wednesday, 7 October 2015

Production Design; This is the way the stage is set out and how the props and video setting are planned
Location/Setting: This is where the actual film is to be filmed and videoed
Studio: This si where the majority of the editing happens i the film, a small room with many computers
Set design: This is the creation of film or television scenery
Costume and make up: This one is what costumes the characters will be wearing and what make up will be applied in order to give the character a certain look
Properties (props) : This is small items that help create the "feel" of the film, eg a gun that a character might use or a knife
Lighting (available, artificial, key, fill, back, set, practical) Make sure you get all 7 definitions.
Available: This is when the light in the photo is not produced by the photographer or the camera
Key: This is the photographers number one source of light and it is when the lights are placed around the room in different locations in order to highlight the person/item the photgrapher wants to take a picture off
Fill: This is any form of lighting which aim is to lighten shadows caused by other lighting
Black: Black light, or ultra violet light, is mostly invisible and produces only a small bit of light in the from of a dull blue glow, the react with certain uv radiation emitions from objects that cause them to glow
Set: This is the actual lighting on the set, whether the light sources or visible or not
Practical: This is the idea of useing any and all light sources you can think of in order to get the best shots possible, useing anything to a dull glow from a nearby window to the actual lack of lights
Colour design; This is the way the colours on a set are designed, such as in the adams family (black and white) where the set was pink in order to contrast the black and white in order to maker the room look extremely dark.

Sunday, 4 October 2015

Stuff for Open Dorrian Productions

1. Transition of image and sound are used generally to continue the next scene of the movie without it looking too clunky or "off". In sound they might input some sort of background music that fades off or have no sound at the end. Their is an infinite number of ways a reasons to use transition affects for a production and each reason is different so according to what you want to convey, the transition differs, one such way could be fading the screen to black.

2. Editing is extremely important as it ties the entire movie together and allows the viewer to watch the production and see it as seamless. Good editing incorporates sounds, sights, transitions so well that the viewer does not even know why they feel the way they do. If you have ever tried to watch an unedited clip from a Triple A production then you'll know that background sounds, the wind and lack of music and transition completely ruin the feeling despite the source material being extremely good, this is why editing is important.

3
Reverse Shot: This is when a character is shown to be looking at another character, then the camera changes and the character the original character was looking at is now looking at the original character.


Eyeline Match: This is when the characters look at an object or setting and comment on it, then the camera moves in at eye level to see what they see




Graphic Match: This is when the camera jumps to another object from the one it was initially focused on which is in a similar motion or shape to the original object, this usually goes to show a strong continuity of action or to link the two objects

Action Match: This is when the camera cuts during an action and rearranges to show a different angle before the action is finished, this is usually to mask a transition of a setting from one another



Jump cut: This is when the camera jumps to a different position giving a different view point of the object/ character the editor wants the viewers to focus on



Crosscutting: This is when two sequences of film occurring at different moments are split into individual parts and spliced together giving the effect that both of these sequences are happening at the same time


Parallel editing: Apparently its the same as crosscutting


Cutaway: This is when the scene of action is cut to another scene, usually used for comical means but can also be used to show the disparity between the two scenes


Insert: This shows a different part of the angle that the master shot is trying to convey and tends to be shorter than the master shot

Dissolve: This is when the editor wants to design a gradual fade in and fade out from one image to another

Cut: This is when an unnecessary piece of film is removed from the film

Fade In, Fade out: This is used to show a gradual transition from one image to another

Wipe: This is when one image is gradually replaced with another, "wiping" across the scene


Superimposition: This is when a 2d sprite is placed over another object


Long Take, short take: A long take is a long unedited piece of film while a short take is a very short unedited piece of film



Slow Motion: Slow motion is when the length of a shot is extended, each frame is slowed down tremendously and for this a camera is required to have a high fps count as it would look jittery


Ellipses and expansion of time: This is when an action sequence takes up a considerably less time on film than in the story, expansion is the opposite where the action takes a long time on film but not in the story.


Post-Production: This is the name for all stages of production occurring after shooting

Visual Effects: This is the name for any images created and/or manipulated outside the context of a live action shot.