High Angle: High angles are when he camera looks down upon the character, this can be used in conjunction with camera angles in order to make the character seem small and powerless
Canted Angle: Where the camera is set on a tilt where the x axis does not go through the middle of the camera, this creates an effect of an "upside down world" or everything being "off".
Low Angle: Is when the camera is looking up at someone, from the below the eye line. This creates an idea of the person being strong and powerful
Pan: Where the camera pans across either a setting or background in order to establish the location or to emphasise the sheer number/ amount of objects/people
Tilt: Moving the camera up or down without changing its vertical or horizontal axis
Track: Where a shot follows along a moving object, "tracking" it.
Dolly shot: Basically the same as a tracking shot how ever the camera is placed on some sort of rail or other device in order to get a seamless following
Crane: A crane shot is very simply a shot taken while the camera is attached to a crane, usually to take shots above the set/actor
Steadicam: A steadicam is a relatively new piece of machinery that steady the camera no matter the
situation
Handheld: This is very simply when the camera is held by a person
Zoom Shot: Its when the camera does a close up on far away objects without actually moving
Reverse Zoom: This is when the camera zooms out of an object in which it had already zoomed into

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